Ubiquitous Computing Grand Challenge: Overview
By 2020 how many computers will you be using, wearing, have in your home, or even in your body? Computers are ubiquitous and will soon be globally connected. Shall we be in control of the complex emerging behaviour arising from their aggregation in a "ubiquitous" global network, or even understand it? As these devices become smaller, more numerous, more independent from users and more deeply embedded in the world around us, they raise formidable scientific and engineering challenges.
We have have produced a draft
manifesto (available from the above web link) which identifies three views on
the challenge for ubiquitous computing:
·
The
experience (user) perspective focuses on how
people might share a world with ubiquitous computing environments. What
interactive principle underpins our interaction with them, and how might a
ubiquitous computing society be shaped from a socio-technical perspective?
·
The
design (engineering) perspective focuses on the
architectural and network challenges posed by the large scale, heterogeneous
and dynamic nature of ubiquitous computing. What engineering principles are
needed to allow a vast array of devices to be interconnected in a system, and
how might we understand and respond to the system’s emergent behaviour?
·
The
science (theoretical) perspective focuses on
concepts and rigorous models that capture the behaviour of ubiquitous systems
at varying levels of abstraction. How do we reason about such a system, in
order to understand its aggregate behaviour in terms of the behaviour of its
subsystems?
The core of Ubiquitous Computing lies in the convergence of these different perspectives, leading to a successful blend among them. This requires fundamental research into each of the constituent areas. While each of these has its own distinct perspectives and goals, they are closely linked. They may advance with somewhat distinct time-scales, tools, principles and milestones, but their development will be coordinated by projects that contribute to each perspective. We have identified 3 subgoals for the grand challenge
Experience Goal
-
to develop ubiquitous computing methods and techniques that are sensitive both to the needs of individuals and society, and the impact upon them;
-
these will support the realisation of human experiences;
-
to develop new forms of interaction and new interaction paradigms that make ubiquitous computing usable by all.
Engineering Goal
To define engineering design principles
-
that pertain to all aspects of ubiquitous computing;
-
are agreed among both academic and professional engineers;
-
are taught regularly in Master’s Degree courses;
-
are instantiated in the design and rigorous documentation of several computational systems with a successful operational history.
Science Goal
-
to develop a coherent informatics science whose concepts, calculi, models, theories and tools allow descriptive, explanatory and predictive analysis of ubiquitous computing at many levels of abstraction;
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to employ these theories to derive all its systems and software, including languages;
-
to analyse and justify all its constructions by these theories and tools.
In order to help
focus the work on achieving these goals, we have started to elaborate on some
foothill projects:
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Analysing Movement in a Sentient Environment
-
Automating the Highway
-
Model-checking for Ubiquity
-
Rigorous Protocol Design
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Ubiquitous Computing and the Urban Environment
-
Ubiquitous Healthcare
See the the full manifesto:
